DayZ 1.24
Loading...
Searching...
No Matches
DefaultActionInput Class Reference
Inheritance diagram for DefaultActionInput:
[legend]
Collaboration diagram for DefaultActionInput:
[legend]

Private Member Functions

void DefaultActionInput (PlayerBase player)
 
override void OnActionStart ()
 
override bool WasEnded ()
 

Detailed Description

Definition at line 609 of file ActionInput.c.

Constructor & Destructor Documentation

◆ DefaultActionInput()

void DefaultActionInput::DefaultActionInput ( PlayerBase player)
inlineprivate

Definition at line 611 of file ActionInput.c.

612 {
613 m_InputType = ActionInputType.AIT_SINGLE;
614 m_Priority = 40;
615 }
ActionInputType
Definition ActionInput.c:2
int m_Priority

References m_Priority.

Member Function Documentation

◆ OnActionStart()

override void DefaultActionInput::OnActionStart ( )
inlineprivate

Definition at line 617 of file ActionInput.c.

618 {
619 super.OnActionStart();
620 m_Active = false;
621 }

◆ WasEnded()

override bool DefaultActionInput::WasEnded ( )
inlineprivate

Definition at line 623 of file ActionInput.c.

624 {
625 return false;
626 }

The documentation for this class was generated from the following file: