DayZ 1.24
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SymptomSoundEventBase Class Reference

Private Member Functions

void LaugherSoundEvent ()
 
void FatigueSoundEvent ()
 
override void OnPlay (PlayerBase player)
 

Detailed Description

Definition at line 24 of file SymptomEvents.c.

Member Function Documentation

◆ FatigueSoundEvent()

void SymptomSoundEventBase::FatigueSoundEvent ( )
inlineprivate

Definition at line 45 of file SymptomEvents.c.

46 {
47 m_ID = EPlayerSoundEventID.SYMPTOM_FATIGUE;
49 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:83

References m_ID, and m_SoundVoiceAnimEventClassID.

◆ LaugherSoundEvent()

void SymptomSoundEventBase::LaugherSoundEvent ( )
inlineprivate

Definition at line 26 of file SymptomEvents.c.

27 {
28 m_ID = EPlayerSoundEventID.SYMPTOM_LAUGHTER;
30 }

References m_ID, and m_SoundVoiceAnimEventClassID.

◆ OnPlay()

override void SymptomSoundEventBase::OnPlay ( PlayerBase player)
inlineprivate

Definition at line 51 of file SymptomEvents.c.

52 {
53 super.OnPlay(player);
54 }

The documentation for this class was generated from the following file: