52 if (
w > 0.62 &&
w < 3)
88 hca.SetInjured(
realPlayer.m_InjuryHandler.GetInjuryAnimValue(),
realPlayer.m_InjuryHandler.IsInjuryAnimEnabled());
bool MouseButtonDown(Widget w, int x, int y, int button)
void UpdateRotation(int mouse_x, int mouse_y, bool is_dragging)
ref PlayerPreviewWidget m_CharacterPanelWidget
bool MouseWheel(Widget w, int x, int y, int wheel)
void PlayerPreview(LayoutHolder parent)
void RefreshPlayerPreview()
vector m_CharacterOrientation
int m_CharacterScaleDelta
override void UpdateInterval()
proto native CGame GetGame()
proto native int GetMouseState(MouseState index)
proto void GetMousePos(out int x, out int y)
class HumanCommandWeapons HumanCommandAdditives()