25 if (
player.m_NotifiersManager)
28 player.GetSymptomManager().QueueUpSecondarySymptom(
SymptomIDs.SYMPTOM_FEVERBLUR);
39 if (
player.m_NotifiersManager)
41 player.GetSymptomManager().RemoveSecondarySymptom(
SymptomIDs.SYMPTOM_FEVERBLUR);
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
eModifierSyncIDs m_SyncID
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE_SHORT
override void OnActivate(PlayerBase player)
override void OnReconnect(PlayerBase player)
override bool ActivateCondition(PlayerBase player)
override void OnDeactivate(PlayerBase player)
override bool DeactivateCondition(PlayerBase player)
static const float EVENT_INTERVAL_MIN
static const float EVENT_INTERVAL_MAX
override void OnTick(PlayerBase player, float deltaT)
static const float WATER_LOSS_FEVER
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].
class HumanMovementState OnActivate()
HumanCommandScript fully scriptable command.