27 if (m_NotifiersLabel.HasKey(
key))
29 m_NotifiersLabel.Remove(
key);
30 m_NotifiersIndexColor.Remove(
key);
36 m_NotifiersIndexColor.Insert(
key,
index);
37 m_NotifiersIndexColor.Insert(
key,
color);
48 if (m_NotifiersIcons.HasKey(
key))
const int NTFKEY_BACTERIA
enum eBadgeLevel NTFKEY_THIRSTY
const int NTFKEY_FRACTURE
const int NTFKEY_BLEEDISH
const int NTFKEY_FEVERISH
void SetStamina(int value, int range)
void PluginPlayerStatus()
void SetStance(int value)
void DisplayTendency(int key, int tendency, int status=1)
ref multiMap< int, string > m_NotifiersLabel
void SetNotifier(int key, int index=9, string label="", int color=0xFFFFFFFF)
ref multiMap< int, int > m_NotifiersIndexColor
ref multiMap< int, string > m_NotifiersIcons
void SetBadge(int key, int value)
proto native CGame GetGame()
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.