DayZ 1.24
|
Definition at line 620 of file gameplay.c.
|
inlineprotected |
Definition at line 1447 of file IngameHud.c.
Referenced by Update().
|
inlineprotected |
Definition at line 1456 of file IngameHud.c.
References EnumTools::EnumToString(), m_BadgesWidgetDisplay, and Print().
Definition at line 625 of file gameplay.c.
Definition at line 615 of file IngameHud.c.
References Class::CastTo(), NTFKEY_BLEEDISH, and RefreshHudVisibility().
Definition at line 624 of file gameplay.c.
Definition at line 488 of file IngameHud.c.
References Math::AbsInt(), Class::CastTo(), Math::Clamp(), DisplayTendencyNormal(), DisplayTendencyTemp(), m_Notifiers, NTFKEY_FEVERISH, String(), and x.
|
inlineprivate |
Definition at line 801 of file IngameHud.c.
References Class::CastTo(), GetGame(), and GetPlayer().
Definition at line 627 of file gameplay.c.
Definition at line 759 of file IngameHud.c.
References Class::CastTo(), GetGame(), and GetPlayer().
Definition at line 521 of file IngameHud.c.
References ARGB(), Class::CastTo(), Math::Clamp(), m_Notifiers, and String().
Referenced by DisplayNotifier().
Definition at line 555 of file IngameHud.c.
References ARGB(), m_Notifiers, and String().
Referenced by DisplayNotifier().
|
inlineprotected |
|
inlineprotected |
Definition at line 1147 of file IngameHud.c.
References m_HudState.
|
inlineprotected |
|
inlineprotected |
|
inlineprivate |
Definition at line 630 of file gameplay.c.
Definition at line 458 of file IngameHud.c.
|
inlineprotected |
Definition at line 1471 of file IngameHud.c.
|
inlineprotected |
Definition at line 671 of file IngameHud.c.
References m_Notifiers.
Referenced by Update().
|
private |
Referenced by ManBase::OnVehicleSeatDriverLeft().
Definition at line 861 of file IngameHud.c.
|
inlineprotected |
Definition at line 159 of file IngameHud.c.
gets scripted handler from widget
Definition at line 200 of file IngameHud.c.
References CALL_CATEGORY_GAMEPLAY, Class::CastTo(), g_Game, GetGame(), InitBadgesAndNotifiers(), m_BloodType, m_Notifiers, m_QuickbarWidget, m_SpecializationIcon, m_Stamina, m_Timer, and SetLeftStatsVisibility().
|
inlineprotected |
Definition at line 312 of file IngameHud.c.
References ARGB(), Class::CastTo(), m_Notifiers, NTFKEY_BLEEDISH, NTFKEY_FEVERISH, NTFKEY_FRACTURE, NTFKEY_HUNGRY, NTFKEY_LEGS, NTFKEY_LIVES, NTFKEY_PILLS, NTFKEY_POISONED, NTFKEY_SICK, NTFKEY_STUFFED, NTFKEY_THIRSTY, NTFKEY_WETNESS, String(), x, and y.
Referenced by Init().
|
inlineprotected |
Definition at line 1021 of file IngameHud.c.
References m_Quickbar, and m_QuickbarWidget.
|
inlineprotected |
Definition at line 1084 of file IngameHud.c.
References m_HudHidePlayer.
Referenced by MissionBase::OnUpdate().
|
inlineprotected |
Definition at line 1079 of file IngameHud.c.
References m_QuickbarHidePlayer.
Referenced by MissionBase::OnUpdate().
|
inlineprotected |
Definition at line 1037 of file IngameHud.c.
References m_IsHudVisible.
Referenced by ScriptedWidgetEventHandler::Update().
|
inlineprotected |
Definition at line 749 of file IngameHud.c.
Referenced by MissionBase::OnKeyPress().
Definition at line 400 of file IngameHud.c.
|
private |
Referenced by MissionBase::OnEvent().
Definition at line 405 of file IngameHud.c.
References m_Notifiers, x, and y.
|
inlineprotected |
Definition at line 1057 of file IngameHud.c.
References m_HudState, m_Notifiers, and SetLeftStatsVisibility().
Referenced by DisplayBadge(), ShowHud(), ShowHudInventory(), ShowHudPlayer(), and ShowHudUI().
|
inlineprotected |
Definition at line 1278 of file IngameHud.c.
References vector::Distance(), GetGame(), GetPlayer(), ClientData::m_PlayerBaseList, and DayZPhysics::RaycastRVProxy().
Referenced by Update().
Definition at line 638 of file gameplay.c.
Definition at line 1222 of file IngameHud.c.
References GetGame(), InventoryMenu(), m_Quickbar, m_QuickbarWidget, MENU_INVENTORY, and mission.
|
inlineprotected |
Definition at line 1051 of file IngameHud.c.
References m_QuickbarState, and m_QuickbarWidget.
Referenced by ShowQuickBar(), ShowQuickbarPlayer(), and ShowQuickbarUI().
engine
fuel tank
temperature
general hit timer reset
Definition at line 873 of file IngameHud.c.
References Math::AbsInt(), Colors::COLOR_RUINED, GetDayZGame(), EnumTools::GetEnumSize(), GetGame(), ItemManager::GetItemHealthColor(), CarScript::IsVitalRadiator(), GameConstants::STATE_WORN, and Colors::WHITE.
Referenced by Update().
|
private |
|
inlineprotected |
Definition at line 1153 of file IngameHud.c.
Definition at line 631 of file gameplay.c.
Definition at line 442 of file IngameHud.c.
References CursorIcons::None.
Definition at line 633 of file gameplay.c.
Definition at line 470 of file IngameHud.c.
Definition at line 632 of file gameplay.c.
Definition at line 463 of file IngameHud.c.
Definition at line 634 of file gameplay.c.
Definition at line 475 of file IngameHud.c.
eg. stamina bar...
Definition at line 1206 of file IngameHud.c.
Referenced by Init(), and RefreshHudVisibility().
Definition at line 659 of file gameplay.c.
Referenced by PluginBase::SwitchPermanentCrossHair().
Definition at line 626 of file gameplay.c.
Definition at line 709 of file IngameHud.c.
References Class::CastTo(), GetDayZGame(), GetGame(), GetPlayer(), CfgGameplayHandler::GetStaminaMax(), and m_Stamina.
Referenced by ManBase::StaminaHUDNotifier(), and Update().
Definition at line 681 of file IngameHud.c.
References m_Stamina.
Definition at line 703 of file IngameHud.c.
Referenced by ManBase::OnRPC().
Definition at line 661 of file IngameHud.c.
References m_Notifiers.
Definition at line 637 of file gameplay.c.
Definition at line 639 of file gameplay.c.
Definition at line 414 of file IngameHud.c.
|
inlineprivate |
Definition at line 629 of file gameplay.c.
Definition at line 453 of file IngameHud.c.
Definition at line 1135 of file IngameHud.c.
References RefreshHudVisibility().
Definition at line 1115 of file IngameHud.c.
References RefreshHudVisibility().
Referenced by ManBase::CloseMapEx(), and MissionBase::OnUpdate().
Definition at line 1101 of file IngameHud.c.
References RefreshHudVisibility().
Referenced by UIScriptedMenu::CloseMapMenu(), UIScriptedMenu::Init(), ManBase::OnPlayerLoaded(), and MissionBase::OnUpdate().
Definition at line 1108 of file IngameHud.c.
References RefreshHudVisibility().
Definition at line 1321 of file IngameHud.c.
References Math::Clamp(), and GetGame().
Referenced by Update().
Referenced by UpdateQuickbarGlobalVisibility().
global setting; is quickbar visibility allowed?
Definition at line 1127 of file IngameHud.c.
References RefreshQuickbarVisibility().
Referenced by ManBase::CloseMapEx(), and MissionBase::OnUpdate().
Definition at line 1095 of file IngameHud.c.
References RefreshQuickbarVisibility().
Referenced by UIScriptedMenu::CloseMapMenu(), UIScriptedMenu::Init(), and ManBase::OnPlayerLoaded().
Definition at line 1089 of file IngameHud.c.
References RefreshQuickbarVisibility().
|
private |
Referenced by ManBase::OnVehicleSeatDriverEnter().
Definition at line 832 of file IngameHud.c.
References GetGame(), and GetPlayer().
Definition at line 635 of file gameplay.c.
Definition at line 419 of file IngameHud.c.
Definition at line 636 of file gameplay.c.
Definition at line 426 of file IngameHud.c.
|
private |
|
inlineprotected |
Definition at line 1429 of file IngameHud.c.
References HitDirectionEffectBase::GetCurrentType(), and HitDirectionEffectBase::m_Mode.
Referenced by ManBase::EOnFrame().
Definition at line 1121 of file IngameHud.c.
Definition at line 1363 of file IngameHud.c.
References ARGB(), CleanupHitDirEffects(), DisplayPresence(), HideTemperature(), RefreshPlayerTags(), RefreshVehicleHud(), SetStaminaBarVisibility(), ShowPlayerTag(), ActionTargetsCursor::Update(), and UpdateHitDirEffects().
|
inlineprivate |
Definition at line 1250 of file IngameHud.c.
References Class::CastTo(), BloodTypes::GetBloodTypeName(), GetGame(), GetPlayer(), and m_BloodType.
Definition at line 1441 of file IngameHud.c.
References Update().
Referenced by Update().
|
private |
Referenced by ManBase::OnPlayerLoaded().
Definition at line 1042 of file IngameHud.c.
References g_Game, GetGame(), GetInput(), and ShowQuickBar().
Definition at line 1072 of file IngameHud.c.
References m_SpecializationIcon, x, and y.
|
inlineprotected |
Definition at line 3 of file IngameHud.c.
Definition at line 4 of file IngameHud.c.
Definition at line 5 of file IngameHud.c.
|
protected |
Definition at line 126 of file IngameHud.c.
|
protected |
Definition at line 118 of file IngameHud.c.
|
protected |
Definition at line 121 of file IngameHud.c.
|
protected |
Definition at line 125 of file IngameHud.c.
|
protected |
Definition at line 128 of file IngameHud.c.
|
protected |
Definition at line 119 of file IngameHud.c.
|
protected |
Definition at line 129 of file IngameHud.c.
|
protected |
Definition at line 122 of file IngameHud.c.
|
protected |
Definition at line 123 of file IngameHud.c.
|
protected |
Definition at line 124 of file IngameHud.c.
|
protected |
Definition at line 131 of file IngameHud.c.
|
protected |
Definition at line 132 of file IngameHud.c.
|
protected |
Definition at line 117 of file IngameHud.c.
|
protected |
Definition at line 18 of file IngameHud.c.
|
protected |
Definition at line 77 of file IngameHud.c.
|
protected |
Definition at line 78 of file IngameHud.c.
Definition at line 16 of file IngameHud.c.
Referenced by Debug().
|
protected |
Definition at line 17 of file IngameHud.c.
|
protected |
Definition at line 12 of file IngameHud.c.
|
protected |
Definition at line 76 of file IngameHud.c.
|
protected |
Definition at line 75 of file IngameHud.c.
|
protected |
Definition at line 72 of file IngameHud.c.
|
protected |
Definition at line 1317 of file IngameHud.c.
|
protected |
Definition at line 64 of file IngameHud.c.
|
protected |
Definition at line 114 of file IngameHud.c.
|
protected |
Definition at line 113 of file IngameHud.c.
|
protected |
Definition at line 146 of file IngameHud.c.
|
protected |
Definition at line 81 of file IngameHud.c.
|
protected |
Definition at line 80 of file IngameHud.c.
|
protected |
Definition at line 85 of file IngameHud.c.
|
protected |
Definition at line 88 of file IngameHud.c.
Definition at line 107 of file IngameHud.c.
|
protected |
Definition at line 89 of file IngameHud.c.
|
protected |
Definition at line 90 of file IngameHud.c.
|
protected |
Definition at line 86 of file IngameHud.c.
|
protected |
Definition at line 87 of file IngameHud.c.
|
protected |
Definition at line 84 of file IngameHud.c.
|
protected |
Definition at line 67 of file IngameHud.c.
|
protected |
Definition at line 22 of file IngameHud.c.
Definition at line 79 of file IngameHud.c.
|
protected |
Definition at line 68 of file IngameHud.c.
|
protected |
Definition at line 69 of file IngameHud.c.
|
protected |
Definition at line 157 of file IngameHud.c.
|
protected |
Definition at line 150 of file IngameHud.c.
|
protected |
Definition at line 151 of file IngameHud.c.
|
protected |
Definition at line 152 of file IngameHud.c.
|
protected |
Definition at line 153 of file IngameHud.c.
|
protected |
Definition at line 149 of file IngameHud.c.
|
protected |
Definition at line 138 of file IngameHud.c.
Referenced by IsHideHudPlayer().
|
protected |
Definition at line 137 of file IngameHud.c.
|
protected |
Definition at line 139 of file IngameHud.c.
|
protected |
Definition at line 31 of file IngameHud.c.
Referenced by GetHudPanelWidget().
|
protected |
Definition at line 140 of file IngameHud.c.
Referenced by GetHudState(), and RefreshHudVisibility().
|
protected |
Definition at line 63 of file IngameHud.c.
|
protected |
Definition at line 145 of file IngameHud.c.
Referenced by IsHudVisible().
|
protected |
Definition at line 144 of file IngameHud.c.
Referenced by IsQuickbarVisible().
|
protected |
Definition at line 24 of file IngameHud.c.
|
protected |
Definition at line 19 of file IngameHud.c.
|
protected |
Definition at line 32 of file IngameHud.c.
|
protected |
Definition at line 70 of file IngameHud.c.
|
protected |
Definition at line 71 of file IngameHud.c.
|
protected |
Definition at line 109 of file IngameHud.c.
|
protected |
Definition at line 108 of file IngameHud.c.
|
protected |
Definition at line 74 of file IngameHud.c.
|
protected |
Definition at line 135 of file IngameHud.c.
|
protected |
Definition at line 1316 of file IngameHud.c.
|
protected |
Definition at line 1318 of file IngameHud.c.
|
protected |
Definition at line 1319 of file IngameHud.c.
|
protected |
Definition at line 94 of file IngameHud.c.
|
protected |
Definition at line 101 of file IngameHud.c.
|
protected |
Definition at line 102 of file IngameHud.c.
|
protected |
Definition at line 103 of file IngameHud.c.
|
protected |
Definition at line 104 of file IngameHud.c.
|
protected |
Definition at line 105 of file IngameHud.c.
|
protected |
Definition at line 34 of file IngameHud.c.
Referenced by GetQuickbar().
|
protected |
Definition at line 142 of file IngameHud.c.
Referenced by IsHideQuickbarPlayer().
|
protected |
Definition at line 141 of file IngameHud.c.
|
protected |
Definition at line 143 of file IngameHud.c.
Referenced by GetQuickBarState(), and RefreshQuickbarVisibility().
|
protected |
Definition at line 33 of file IngameHud.c.
|
protected |
Definition at line 112 of file IngameHud.c.
|
protected |
Definition at line 110 of file IngameHud.c.
|
protected |
Definition at line 111 of file IngameHud.c.
|
protected |
Definition at line 155 of file IngameHud.c.
|
protected |
Definition at line 154 of file IngameHud.c.
|
protected |
Definition at line 92 of file IngameHud.c.
|
protected |
Definition at line 93 of file IngameHud.c.
|
protected |
Definition at line 26 of file IngameHud.c.
|
protected |
Definition at line 25 of file IngameHud.c.
|
protected |
Definition at line 99 of file IngameHud.c.
|
protected |
Definition at line 98 of file IngameHud.c.
|
protected |
Definition at line 100 of file IngameHud.c.
|
protected |
Definition at line 95 of file IngameHud.c.
|
protected |
Definition at line 96 of file IngameHud.c.
|
protected |
Definition at line 97 of file IngameHud.c.
|
protected |
Definition at line 8 of file IngameHud.c.
|
protected |
Definition at line 21 of file IngameHud.c.
|
protected |
Definition at line 20 of file IngameHud.c.
|
protected |
Definition at line 10 of file IngameHud.c.
Definition at line 622 of file gameplay.c.
|
protected |
Definition at line 828 of file IngameHud.c.
|
protected |
Definition at line 54 of file IngameHud.c.
|
protected |
Definition at line 50 of file IngameHud.c.
|
protected |
Definition at line 60 of file IngameHud.c.
|
protected |
Definition at line 61 of file IngameHud.c.
|
protected |
Definition at line 55 of file IngameHud.c.
|
protected |
Definition at line 46 of file IngameHud.c.
|
protected |
Definition at line 45 of file IngameHud.c.
|
protected |
Definition at line 827 of file IngameHud.c.
Definition at line 29 of file IngameHud.c.
|
protected |
Definition at line 57 of file IngameHud.c.
|
protected |
Definition at line 830 of file IngameHud.c.
|
protected |
Definition at line 829 of file IngameHud.c.
|
protected |
Definition at line 51 of file IngameHud.c.
|
protected |
Definition at line 56 of file IngameHud.c.
|
protected |
Definition at line 36 of file IngameHud.c.
|
protected |
Definition at line 52 of file IngameHud.c.
|
protected |
Definition at line 39 of file IngameHud.c.
|
protected |
Definition at line 38 of file IngameHud.c.
|
protected |
Definition at line 40 of file IngameHud.c.
|
protected |
Definition at line 41 of file IngameHud.c.
|
protected |
Definition at line 48 of file IngameHud.c.
|
protected |
Definition at line 42 of file IngameHud.c.
|
protected |
Definition at line 44 of file IngameHud.c.
|
protected |
Definition at line 43 of file IngameHud.c.
|
protected |
Definition at line 58 of file IngameHud.c.
|
protected |
Definition at line 115 of file IngameHud.c.
|
protected |
Definition at line 147 of file IngameHud.c.
Definition at line 106 of file IngameHud.c.
Definition at line 11 of file IngameHud.c.