Mission class.
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Mission class.
Definition at line 667 of file gameplay.c.
◆ ~Mission()
void Mission::~Mission |
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◆ AbortMission()
void Mission::AbortMission |
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◆ AddActiveInputExcludes()
◆ AddActiveInputRestriction()
void Mission::AddActiveInputRestriction |
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int | restrictor | ) |
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◆ AddDummyPlayerToScheduler()
void Mission::AddDummyPlayerToScheduler |
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Man | player | ) |
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◆ Continue()
void Mission::Continue |
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◆ CreateDebugMonitor()
void Mission::CreateDebugMonitor |
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◆ CreateLogoutMenu()
◆ CreateScriptedMenu()
◆ CreateScriptedWindow()
◆ EnableAllInputs()
◆ GetActiveRefresherLocations()
array< vector > Mission::GetActiveRefresherLocations |
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◆ GetControlDisabledMode()
int Mission::GetControlDisabledMode |
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◆ GetEffectWidgets()
◆ GetHud()
Definition at line 701 of file gameplay.c.
Referenced by PluginBase::DisplayTendency(), ActionTargetsCursor::GetHud(), ScriptedWidgetEventHandler::GetHud(), UIScriptedMenu::HudShow(), UIScriptedMenu::Init(), UIScriptedMenu::NoteMenu(), UIScriptedMenu::OnHide(), OnHide(), UIScriptedMenu::OnShow(), OnShow(), PluginBase::SetBadge(), PluginBase::SetStamina(), PluginBase::SetStance(), ScriptedWidgetEventHandler::Update(), UpdateSpecialtyMeter(), VirtualHud(), UIScriptedMenu::~InGameMenuXbox(), and UIScriptedMenu::~NoteMenu().
◆ GetInventoryDropCallback()
ObjectSnapCallback Mission::GetInventoryDropCallback |
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◆ GetMicrophoneIcon()
◆ GetMicWidgetFadeTimer()
WidgetFadeTimer Mission::GetMicWidgetFadeTimer |
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◆ GetNoteMenu()
◆ GetOnInputDeviceChanged()
Definition at line 828 of file gameplay.c.
829 {
832
834 }
ref ScriptInvoker m_OnInputDeviceChanged
ScriptInvoker Class provide list of callbacks usage:
References m_OnInputDeviceChanged.
◆ GetOnInputDeviceConnected()
◆ GetOnInputDeviceDisconnected()
◆ GetOnInputPresetChanged()
◆ GetOnModMenuVisibilityChanged()
◆ GetRainProcurementHandler()
◆ GetRespawnModeClient()
int Mission::GetRespawnModeClient |
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Definition at line 808 of file gameplay.c.
809 {
810 return -1;
811 }
◆ GetVoiceLevelTimers()
map< int, ref WidgetFadeTimer > Mission::GetVoiceLevelTimers |
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◆ GetVoiceLevelWidgets()
◆ GetWorldData()
◆ GetWorldLighting()
◆ HideChat()
void Mission::HideChat |
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◆ HideCrosshairVisibility()
void Mission::HideCrosshairVisibility |
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◆ HideDebugMonitor()
void Mission::HideDebugMonitor |
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◆ HideInventory()
void Mission::HideInventory |
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◆ HideVoiceLevelWidgets()
void Mission::HideVoiceLevelWidgets |
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◆ InsertCorpse()
bool Mission::InsertCorpse |
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Man | player | ) |
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Definition at line 794 of file gameplay.c.
795 {
796 return false;
797 }
◆ IsControlDisabled()
bool Mission::IsControlDisabled |
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◆ IsGame()
Definition at line 738 of file gameplay.c.
739 {
740 return false;
741 }
◆ IsInputExcludeActive()
bool Mission::IsInputExcludeActive |
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string | exclude | ) |
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◆ IsInputRestrictionActive()
bool Mission::IsInputRestrictionActive |
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int | restriction | ) |
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◆ IsMissionGameplay()
bool Mission::IsMissionGameplay |
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Definition at line 763 of file gameplay.c.
764 {
765 return false;
766 }
◆ IsPaused()
bool Mission::IsPaused |
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◆ IsPlayerDisconnecting()
bool Mission::IsPlayerDisconnecting |
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Man | player | ) |
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◆ IsPlayerRespawning()
bool Mission::IsPlayerRespawning |
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◆ IsServer()
bool Mission::IsServer |
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Definition at line 743 of file gameplay.c.
744 {
745 return false;
746 }
◆ IsVoNActive()
bool Mission::IsVoNActive |
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◆ OnEvent()
◆ OnGameplayDataHandlerLoad()
void Mission::OnGameplayDataHandlerLoad |
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◆ OnInit()
◆ OnItemUsed()
◆ OnKeyPress()
void Mission::OnKeyPress |
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int | key | ) |
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◆ OnKeyRelease()
void Mission::OnKeyRelease |
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int | key | ) |
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◆ OnMissionFinish()
void Mission::OnMissionFinish |
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◆ OnMissionStart()
void Mission::OnMissionStart |
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◆ OnMouseButtonPress()
void Mission::OnMouseButtonPress |
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int | button | ) |
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◆ OnMouseButtonRelease()
void Mission::OnMouseButtonRelease |
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int | button | ) |
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◆ OnPlayerRespawned()
void Mission::OnPlayerRespawned |
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Man | player | ) |
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◆ OnUpdate()
◆ Pause()
◆ PlayerControlDisable()
void Mission::PlayerControlDisable |
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int | mode | ) |
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◆ PlayerControlEnable()
void Mission::PlayerControlEnable |
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bool | bForceSupress | ) |
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◆ RefreshCrosshairVisibility()
void Mission::RefreshCrosshairVisibility |
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◆ RefreshExcludes()
void Mission::RefreshExcludes |
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◆ RemoveActiveInputExcludes()
◆ RemoveActiveInputRestriction()
void Mission::RemoveActiveInputRestriction |
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int | restrictor | ) |
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◆ Reset()
◆ ResetGUI()
void Mission::ResetGUI |
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◆ SetNoteMenu()
◆ SetPlayerRespawning()
void Mission::SetPlayerRespawning |
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bool | state | ) |
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◆ SetRespawnModeClient()
void Mission::SetRespawnModeClient |
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int | mode | ) |
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◆ SetVoNActive()
void Mission::SetVoNActive |
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bool | active | ) |
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◆ ShowChat()
void Mission::ShowChat |
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◆ ShowInventory()
void Mission::ShowInventory |
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◆ StartLogoutMenu()
void Mission::StartLogoutMenu |
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int | time | ) |
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◆ SyncRespawnModeInfo()
◆ UpdateVoiceLevelWidgets()
void Mission::UpdateVoiceLevelWidgets |
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int | level | ) |
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◆ m_ActiveRefresherLocations
◆ m_OnInputDeviceChanged
◆ m_OnInputDeviceConnected
◆ m_OnInputDeviceDisconnected
◆ m_OnInputPresetChanged
◆ m_OnModMenuVisibilityChanged
◆ MissionScript
The documentation for this class was generated from the following files: