30 Print(
"ActionSawPlanksCB | Item detection error, assigning negative time");
73 if (
item.HasEnergyManager() &&
item.GetCompEM().CanWork())
float GetSpecialtyWeight()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
const int ECE_PLACE_ON_SURFACE
ref CABase m_ActionComponent
static const float TIME_AXES
static const float TIME_SAW_HANDSAW
static const float TIME_SAW_HACKSAW
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
static const int DECREASE_HEALTH_OF_TOOL_DEFAULT
override void OnFinishProgressServer(ActionData action_data)
ref InventoryLocation m_PlanksLocation
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
proto void Print(void var)
Prints content of variable to console/log.