19 m_Text =
"#destroy_combination_lock";
34 if (
fence &&
fence.IsLocked() && selection ==
"wall_interact")
66 return " destroyed combination lock with " +
action_data.m_MainItem.GetDisplayName();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
override void CreateActionComponent()
void ActionDestroyCombinationLock()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override string GetAdminLogMessage(ActionData action_data)
override void OnFinishProgressServer(ActionData action_data)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()