class GetServerModListResult m_Id
GetServersResultRow the output structure of the GetServers operation that represents one game server.
class HungerSoundHandlerBase extends SoundHandlerBase SOUND_INTERVALS_LIGHT_MIN
const float SOUND_INTERVALS_LIGHT_MAX
static void LogError(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message as error message.
Wrapper class for managing sound through SEffectManager.
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Manager class for managing Effect (EffectParticle, EffectSound)
static EffectSound PlaySoundOnObject(string sound_set, Object parent_object, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
proto native CGame GetGame()
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].