DayZ 1.24
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ActionRaiseAndViewCB Class Reference
Inheritance diagram for ActionRaiseAndViewCB:
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Collaboration diagram for ActionRaiseAndViewCB:
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Private Member Functions

override void CreateActionComponent ()
 
override void OnStateChange (int pOldState, int pCurrentState)
 

Detailed Description

Definition at line 1 of file ActionViewCompass.c.

Member Function Documentation

◆ CreateActionComponent()

override void ActionRaiseAndViewCB::CreateActionComponent ( )
inlineprivate

Definition at line 3 of file ActionViewCompass.c.

4 {
6 //EnableStateChangeCallback();
7 }
ActionData m_ActionData
ref CABase m_ActionComponent
Definition ActionBase.c:30

References ActionData::m_ActionComponent, and ActionBaseCB::m_ActionData.

◆ OnStateChange()

override void ActionRaiseAndViewCB::OnStateChange ( int pOldState,
int pCurrentState )
inlineprivate

Definition at line 9 of file ActionViewCompass.c.

10 {
11 //Print("pOldState = " + pOldState);
12 //Print("pCurrentState = " + pCurrentState);
13
15 return;
16
18 {
19 //ActionViewOptics.Cast(m_ActionData.m_Action).ExitOptics( ItemOptics.Cast(m_ActionData.m_MainItem), m_ActionData.m_Player );
20 }
21 }
ref ActionBase m_Action
Definition ActionBase.c:27
static const int STATE_LOOP_LOOP
Definition human.c:352

References ActionData::m_Action, ActionBaseCB::m_ActionData, and STATE_LOOP_LOOP.


The documentation for this class was generated from the following file: