ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
override void OnStateChange(int pOldState, int pCurrentState)
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasProneException()
override void CreateConditionComponents()
override bool HasProgress()
override bool HasTarget()
DayZPlayerConstants
defined in C++
static const int STATE_LOOP_LOOP