1class UndergroundStash
extends ItemBase
8 pos[1] =
GetGame().SurfaceRoadY(pos[0], pos[2]);
9 pos[1] = pos[1] + 0.22;
16 if (GetInventory().GetCargo().GetItemCount() > 0)
class JsonUndergroundAreaTriggerData GetPosition
override bool CanDisplayCargo()
override bool CanReleaseCargo(EntityAI cargo)
override bool IsInventoryVisible()
override bool CanPutIntoHands(EntityAI parent)
override bool CanReceiveItemIntoHands(EntityAI item_to_hands)
override bool CanPutInCargo(EntityAI parent)
override bool CanSaveItemInHands(EntityAI item_in_hands)
ItemBase GetStashedItem()
proto native CGame GetGame()
proto native void SetPosition(vector position)
Set the world position of the Effect.