29 player.IncreaseDiseaseCount();
35 player.DecreaseDiseaseCount();
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
bool DeactivateCondition(PlayerBase player)
const int AGENT_THRESHOLD_DEACTIVATE
void OnDeactivate(PlayerBase player)
override string GetDebugText()
const int AGENT_THRESHOLD_ACTIVATE
override bool ActivateCondition(PlayerBase player)
void OnActivate(PlayerBase player)
void OnTick(PlayerBase player, float deltaT)
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].