DayZ 1.24
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Protected Member Functions | |
void | OnActivate (PlayerBase player) |
void | OnDeactivate (PlayerBase player) |
bool | DeactivateCondition (PlayerBase player) |
void | OnTick (PlayerBase player, float deltaT) |
Private Member Functions | |
override void | Init () |
override string | GetDebugText () |
override bool | ActivateCondition (PlayerBase player) |
Private Attributes | |
const int | AGENT_THRESHOLD_ACTIVATE = 200 |
const int | AGENT_THRESHOLD_DEACTIVATE = 100 |
Definition at line 1 of file CommonCold.c.
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inlineprivate |
Definition at line 18 of file CommonCold.c.
References AGENT_THRESHOLD_ACTIVATE.
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inlineprotected |
Definition at line 39 of file CommonCold.c.
References AGENT_THRESHOLD_DEACTIVATE.
Definition at line 13 of file CommonCold.c.
References AGENT_THRESHOLD_ACTIVATE, and AGENT_THRESHOLD_DEACTIVATE.
Definition at line 5 of file CommonCold.c.
References DEFAULT_TICK_TIME_ACTIVE, DEFAULT_TICK_TIME_INACTIVE, m_ID, m_TickIntervalActive, m_TickIntervalInactive, and m_TrackActivatedTime.
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inlineprotected |
Definition at line 26 of file CommonCold.c.
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inlineprotected |
Definition at line 32 of file CommonCold.c.
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inlineprotected |
Definition at line 44 of file CommonCold.c.
References Math::RandomFloat01(), and Math::RandomInt().
Definition at line 3 of file CommonCold.c.
Referenced by ActivateCondition(), and GetDebugText().
Definition at line 4 of file CommonCold.c.
Referenced by DeactivateCondition(), and GetDebugText().