DayZ 1.24
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ActionEatMeat Class Reference
Inheritance diagram for ActionEatMeat:
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Collaboration diagram for ActionEatMeat:
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Private Member Functions

void ActionEatMeat ()
 
override void ApplyModifiers (ActionData action_data)
 

Detailed Description

Definition at line 9 of file ActionEatMeat.c.

Constructor & Destructor Documentation

◆ ActionEatMeat()

void ActionEatMeat::ActionEatMeat ( )
inlineprivate

Member Function Documentation

◆ ApplyModifiers()

override void ActionEatMeat::ApplyModifiers ( ActionData action_data)
inlineprivate

Definition at line 16 of file ActionEatMeat.c.

17 {
19 if (food_item)
20 {
21 if (food_item.IsMeat() && food_item.IsFoodRaw())
22 {
25 module_lifespan.UpdateBloodyHandsVisibility(action_data.m_Player, true);
26 }
27 }
28 }
void PluginLifespan()
PluginBase GetPlugin(typename plugin_type)

References GetPlugin(), and PluginLifespan().


The documentation for this class was generated from the following file: