DayZ 1.24
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ActionEatMeat.c
Go to the documentation of this file.
8
10{
15
17 {
19 if (food_item)
20 {
21 if (food_item.IsMeat() && food_item.IsFoodRaw())
22 {
25 module_lifespan.UpdateBloodyHandsVisibility(action_data.m_Player, true);
26 }
27 }
28 }
29}
void PluginLifespan()
PluginBase GetPlugin(typename plugin_type)
ActionData m_ActionData
ref CABase m_ActionComponent
Definition ActionBase.c:30
override void CreateActionComponent()
void ActionEatMeat()
override void ApplyModifiers(ActionData action_data)
const float EAT_NORMAL
const float DEFAULT