DayZ 1.24
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BushSoft Class Reference

For specific tree declaration see description of TreeHard. More...

Inheritance diagram for BushSoft:
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Collaboration diagram for BushSoft:
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Private Member Functions

override void OnTreeCutDown (EntityAI cutting_entity)
 
override bool IsBush ()
 
override bool CanBeAutoDeleted ()
 

Detailed Description

For specific tree declaration see description of TreeHard.

Definition at line 79 of file Plant.c.

Member Function Documentation

◆ CanBeAutoDeleted()

override bool BushSoft::CanBeAutoDeleted ( )
inlineprivate

Definition at line 91 of file Plant.c.

92 {
93 return false;
94 }

◆ IsBush()

override bool BushSoft::IsBush ( )
inlineprivate

Definition at line 86 of file Plant.c.

87 {
88 return true;
89 }

◆ OnTreeCutDown()

override void BushSoft::OnTreeCutDown ( EntityAI cutting_entity)
inlineprivate

Definition at line 81 of file Plant.c.

82 {
83 GetGame().RPCSingleParam(cutting_entity, PlantType.BUSH_SOFT, null, true);
84 }
proto native CGame GetGame()

References GetGame().


The documentation for this class was generated from the following file: