46 return pco.GetStatObject(
id);
void SaveStats(ParamsWriteContext ctx)
ref array< ref StatDebugObject > m_PlayerStatsDebug
void SetAllowLogs(bool enable)
bool LoadStats(ParamsReadContext ctx, int version)
PlayerStatBase GetStatObject(int id)
void GetDebugInfo(array< ref StatDebugObject > objects, int flags)
ref PCOHandlerStats m_PCOhandler
void PlayerStats(Man player)
ref array< ref PlayerStatBase > m_PlayerStats
PlayerStatsPCO_Base GetPCO(int version=-1)
Serialization general interface. Serializer API works with:
proto native CGame GetGame()