eBleedingSourceType m_Type
enum MagnumStableStateID init
Super root of all classes in Enforce script.
void SetByFloat(float value, string system="")
override float GetNormalized()
void Set(T value, string system="")
void Add(T value, string system="")
void SetByFloat(float value)
override string GetLabel()
override void Init(int id)
void OnStoreSave(ParamsWriteContext ctx)
bool OnStoreLoad(ParamsReadContext ctx)
override void SerializeValue(array< ref StatDebugObject > objects, int flags)
array< PlayerStatRecord > GetRecords()
override void OnStoreSave(ParamsWriteContext ctx)
void CreateRecord(float value, string system)
void SerializeValue(array< ref StatDebugObject > objects, int flags)
void SetByFloatEx(float value, string system="")
override bool OnStoreLoad(ParamsReadContext ctx)
void PlayerStat(T min, T max, T init, string label, int flags)
ref array< PlayerStatRecord > m_Records
override void SetByFloatEx(float value, string system="")
override array< PlayerStatRecord > GetRecords()
void OnRPC(ParamsReadContext ctx)
Serialization general interface. Serializer API works with:
proto native CGame GetGame()
static proto float InverseLerp(float a, float b, float value)
Calculates the linear value that produces the interpolant value within the range [a,...