bool GiveWormsToPlayer(PlayerBase player, float chance)
string GetPlantType(Object obj)
ref map< string, ref PlantMaterialHealth > m_PlantMaterials
PlantMaterialHealth GetPlantMaterial(string plant_type)
float GetSurfaceFertility(string surface_type)
void PluginHorticulture()
proto native CGame GetGame()
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].