DayZ 1.24
Loading...
Searching...
No Matches
HeatComfortEvents.c File Reference

Go to the source code of this file.

Classes

class  PlayerSoundEventBase
 
class  HeatComfortEventsBase
 

Functions

class HeatComfortEventsBase extends PlayerSoundEventBase FreezingSoundEvent ()
 
void HeatComfortEventsBase ()
 
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
 

Function Documentation

◆ FreezingSoundEvent()

Definition at line 1 of file HeatComfortEvents.c.

19 {
20 m_ID = EPlayerSoundEventID.FREEZING;
22 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:83

Referenced by PlayerSoundEventHandler().

◆ HasPriorityOverCurrent()

override bool FreezingSoundEvent::HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )

Definition at line 26 of file HeatComfortEvents.c.

26{
27 void HotSoundEvent()
28 {

◆ HeatComfortEventsBase()

void FreezingSoundEvent::HeatComfortEventsBase ( )

Definition at line 20 of file HeatComfortEvents.c.