5 PluginDeveloper
m = PluginDeveloper.Cast(
GetPlugin(PluginDeveloper));
8 m.SendServerLogToClient(
p.param1);
60 MissionGameplay
mission = MissionGameplay.Cast(
GetGame().GetMission());
76 SceneEditorCommand(
params);
79 MissionGameplayHideInventory();
84 ScriptConsoleHistoryBack();
87 ScriptConsoleHistoryForward();
const CallID CALL_ID_SCR_CNSL_GETSELECTEDITEM
const CallID CALL_ID_SCR_CNSL_HISTORY_NEXT
const CallID CALL_ID_SCENE_EDITOR_COMMAND
const CallID CALL_ID_SEND_LOG
const CallID CALL_ID_SCR_CNSL_HISTORY_BACK
const CallID CALL_ID_SCR_CNSL_ADD_PRINT
const CallID CALL_ID_HIDE_INVENTORY
PluginBase GetPlugin(typename plugin_type)
void ScriptConsoleHistoryBack()
override Param CallMethod(CallID call_id, Param params)
void MissionGameplayHideInventory()
void ScriptConsoleAddPrint(Param1< string > p)
void ScriptConsoleHistoryForward()
void SceneEditorCommand(Param params)
void SendLogAtClient(Param1< string > p)
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
static string GetLastSelectedObject()
proto native CGame GetGame()