DayZ 1.24
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MiscEvents.c File Reference

Go to the source code of this file.

Classes

class  PlayerSoundEventBase
 

Functions

class PickupHeavySoundEvent extends PlayerSoundEventBase ThirstSoundEvent ()
 
void PickupHeavySoundEvent ()
 

Function Documentation

◆ PickupHeavySoundEvent()

void ThirstSoundEvent::PickupHeavySoundEvent ( )

Definition at line 15 of file MiscEvents.c.

15 {
20 }
21}
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
EPlayerSoundEventType
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:83

References m_HasPriorityOverTypes, m_ID, m_SoundVoiceAnimEventClassID, and m_Type.

Referenced by PlayerSoundEventHandler().

◆ ThirstSoundEvent()

Definition at line 1 of file MiscEvents.c.

Referenced by PlayerSoundEventHandler().