DayZ 1.24
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MiscEvents.c
Go to the documentation of this file.
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
class PickupHeavySoundEvent extends PlayerSoundEventBase ThirstSoundEvent()
Definition MiscEvents.c:14
void PickupHeavySoundEvent()
Definition MiscEvents.c:15
EPlayerSoundEventType
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:83
void PickupHeavySoundEvent()
Definition MiscEvents.c:3