DayZ
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MiscEvents.c
Go to the documentation of this file.
1
class
PickupHeavySoundEvent
extends
PlayerSoundEventBase
2
{
3
void
PickupHeavySoundEvent
()
4
{
5
m_HasPriorityOverTypes
= -1;
//-1 for all
6
m_Type
=
EPlayerSoundEventType
.STAMINA;
7
m_ID
=
EPlayerSoundEventID
.PICKUP_HEAVY;
8
m_SoundVoiceAnimEventClassID
= 19;
9
}
10
}
11
12
class
ThirstSoundEvent
extends
PlayerSoundEventBase
13
{
14
void
ThirstSoundEvent
()
15
{
16
m_HasPriorityOverTypes
=
EPlayerSoundEventType
.DUMMY |
EPlayerSoundEventType
.STAMINA;
//-1 for all
17
m_Type
=
EPlayerSoundEventType
.GENERAL;
18
m_ID
=
EPlayerSoundEventID
.THIRST;
19
m_SoundVoiceAnimEventClassID
= 902;
20
}
21
}
m_Type
eBleedingSourceType m_Type
Definition
BleedingSource.c:25
m_ID
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition
Effect.c:49
ThirstSoundEvent
class PickupHeavySoundEvent extends PlayerSoundEventBase ThirstSoundEvent()
Definition
MiscEvents.c:14
PickupHeavySoundEvent
void PickupHeavySoundEvent()
Definition
MiscEvents.c:15
EPlayerSoundEventType
EPlayerSoundEventType
Definition
PlayerSoundEventBase.c:2
m_HasPriorityOverTypes
EPlayerSoundEventType m_HasPriorityOverTypes
Definition
PlayerSoundEventBase.c:40
EPlayerSoundEventID
EPlayerSoundEventID
Definition
PlayerSoundEventHandler.c:2
m_SoundVoiceAnimEventClassID
int m_SoundVoiceAnimEventClassID
Definition
SoundEvents.c:83
PlayerSoundEventBase
Definition
DamageEvents.c:2
PlayerSoundEventBase::PickupHeavySoundEvent
void PickupHeavySoundEvent()
Definition
MiscEvents.c:3
scripts
4_World
Classes
SoundEvents
PlayerSoundEvents
Events
MiscEvents.c
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1.10.0