eBleedingSourceType m_Type
class DamageSoundEvents extends PlayerSoundEventBase DamageLightSoundEvent()
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
void DamageHeavySoundEvent()
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override bool CanPlay(PlayerBase player)