56 player.IncreaseHealingsCount();
62 player.DecreaseHealingsCount();
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
void DisableActivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
override void OnActivate(PlayerBase player)
override string GetDebugTextSimple()
override void OnDeactivate(PlayerBase player)
override bool ActivateCondition(PlayerBase player)
override void OnReconnect(PlayerBase player)
override bool DeactivateCondition(PlayerBase player)
const int CHARCOAL_EFFECT_TIME
const int CHARCOAL_LIFETIME
override void OnTick(PlayerBase player, float deltaT)
class HumanMovementState OnActivate()
HumanCommandScript fully scriptable command.