DayZ 1.24
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ActionTakeFireplaceIndoor.c File Reference

Go to the source code of this file.

Classes

class  ActionTakeFireplaceIndoor
 

Functions

void TakeFireplaceFromIndoorLambda (EntityAI old_item, string new_item_type, PlayerBase player)
 
override void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item)
 

Variables

ActionTakeFireplaceIndoor m_Player
 

Function Documentation

◆ CopyOldPropertiesToNew()

override void CopyOldPropertiesToNew ( notnull EntityAI old_item,
EntityAI new_item )

Definition at line 58 of file ActionTakeFireplaceIndoor.c.

59 {
60 super.CopyOldPropertiesToNew(old_item, new_item);
61
63 }
ActionTakeFireplaceIndoor m_Player

References m_Player.

◆ TakeFireplaceFromIndoorLambda()

void TakeFireplaceFromIndoorLambda ( EntityAI old_item,
string new_item_type,
PlayerBase player )

Definition at line 53 of file ActionTakeFireplaceIndoor.c.

54 {
56 }

References m_Player.

Referenced by ActionTakeFireplaceIndoor::OnExecuteServer().

Variable Documentation

◆ m_Player