void TakeFireplaceFromIndoorLambda(EntityAI old_item, string new_item_type, PlayerBase player)
FindInventoryLocationType
flags for searching locations in inventory
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionTakeFireplaceIndoor()
override void OnExecuteServer(ActionData action_data)
base class for transformation operations (creating one item from another)
void CopyOldPropertiesToNew(notnull EntityAI old_item, EntityAI new_item)
Step E. copy properties from old object to the created one.
DayZPlayerConstants
defined in C++