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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | ExplosionLight |
| class | FireworksLauncherClientEvent |
| class | FireworksLauncher |
Functions | |
| ExplosionLight PointLightBase | OnFired () |
| void | ExplosionLight () |
| vector | GetExplosionPosition () |
| void | Init (vector pos) |
| vector | GetShotPos () |
| float | GetExplosionDistance () |
| override void | OnExplode () |
Variables | |
| FireworksLauncherClientEvent | m_ShotPos |
| void OnFired::ExplosionLight | ( | ) |
Definition at line 0 of file FireworksLauncher.c.
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protected |
Definition at line 298 of file FireworksLauncher.c.
References Math::RandomFloatInclusive().
Referenced by GetExplosionPosition().
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Definition at line 280 of file FireworksLauncher.c.
References GetExplosionDistance(), and GetShotPos().
Referenced by OnExplode().
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Definition at line 293 of file FireworksLauncher.c.
References m_ShotPos.
Referenced by GetExplosionPosition().
Definition at line 285 of file FireworksLauncher.c.
References m_ShotPos, and Math::RandomFloatInclusive().
Definition at line 303 of file FireworksLauncher.c.
References CALL_CATEGORY_SYSTEM, GetExplosionPosition(), GetGame(), m_ParticleExplosion, and ParticleManager().
| ExplosionLight PointLightBase OnFired | ( | ) |
| FireworksLauncherClientEvent m_ShotPos |
Referenced by GetShotPos(), and Init().