DayZ 1.24
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Go to the source code of this file.
Classes | |
class | ExplosionLight |
class | FireworksLauncherClientEvent |
class | FireworksLauncher |
Functions | |
ExplosionLight PointLightBase | OnFired () |
void | ExplosionLight () |
vector | GetExplosionPosition () |
void | Init (vector pos) |
vector | GetShotPos () |
float | GetExplosionDistance () |
override void | OnExplode () |
Variables | |
FireworksLauncherClientEvent | m_ShotPos |
void OnFired::ExplosionLight | ( | ) |
Definition at line 0 of file FireworksLauncher.c.
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protected |
Definition at line 298 of file FireworksLauncher.c.
References Math::RandomFloatInclusive().
Referenced by GetExplosionPosition().
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protected |
Definition at line 280 of file FireworksLauncher.c.
References GetExplosionDistance(), and GetShotPos().
Referenced by OnExplode().
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protected |
Definition at line 293 of file FireworksLauncher.c.
References m_ShotPos.
Referenced by GetExplosionPosition().
Definition at line 285 of file FireworksLauncher.c.
References m_ShotPos, and Math::RandomFloatInclusive().
Definition at line 303 of file FireworksLauncher.c.
References CALL_CATEGORY_SYSTEM, GetExplosionPosition(), GetGame(), m_ParticleExplosion, and ParticleManager().
ExplosionLight PointLightBase OnFired | ( | ) |
FireworksLauncherClientEvent m_ShotPos |
Referenced by GetShotPos(), and Init().