DayZ 1.24
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Well.c
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1class Well extends BuildingSuper
2{
3 override bool IsBuilding()
4 {
5 return false;
6 }
7
8 override bool IsWell()
9 {
10 return GetWaterSourceObjectType() == EWaterSourceObjectType.WELL;
11 }
12
17
18 override float GetLiquidThroughputCoef()
19 {
21 }
22
23 override void SetActions()
24 {
25 super.SetActions();
26
29 }
30}
ActionDrinkWellContinuousCB ActionContinuousBaseCB ActionDrinkWellContinuous()
ActionWashHandsWellCB ActionContinuousBaseCB ActionWashHandsWell()
void AddAction(typename actionName)
EWaterSourceObjectType
override void SetActions()
Definition Well.c:23
override float GetLiquidThroughputCoef()
Definition Well.c:18
override bool IsBuilding()
Definition Well.c:3
override EWaterSourceObjectType GetWaterSourceObjectType()
Definition Well.c:13
override bool IsWell()
Definition Well.c:8
const float LIQUID_THROUGHPUT_WELL
Definition constants.c:529