42 if (!
player.CanEatAndDrink())
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionDrinkWellContinuousCB ActionContinuousBaseCB ActionDrinkWellContinuous()
void OnFinishProgressServer(ActionData action_data)
void OnEndAnimationLoopServer(ActionData action_data)
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
provides access to slot configuration
DayZPlayerConstants
defined in C++