38 Widget w =
GetGame().GetWorkspace().CreateWidgets(
"gui/layouts/new_ui/tutorials/xbox/keybindings_panels/keybinding_panel.layout",
m_Root.FindAnyWidget(
"container" +
column_index));
76 for (a = 0; a <
pInput.AlternativeCount(); a++)
78 pInput.SelectAlternative(a);
81 if (
pInput.BindingCount() > 0)
91 for (
i = 1;
i <
pInput.BindingCount();
i++)
105 if (
pInput.BindingCount() > 0)
128 if (
pInput.IsPressLimit())
129 output =
"#keybind_press";
130 if (
pInput.IsReleaseLimit())
131 output =
"#keybind_release";
134 if (
pInput.IsHoldBeginLimit())
135 output =
"#keybind_holdbegin";
136 if (
pInput.IsClickLimit())
137 output =
"#keybind_click";
138 if (
pInput.IsDoubleClickLimit())
139 output =
"#keybind_doubletap";
154 return "gui/layouts/new_ui/tutorials/xbox/keybinds_tab.layout";
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
ServerBrowserMenuNew m_Menu
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()
static proto float Floor(float f)
Returns floor of value.