void SetACData(Param units)
void OnCompletePogress(ActionData action_data)
float m_AdjustedQuantityUsedPerSecond
ref Param1< float > m_SpentUnits
float m_DefaultTimeToRepeat
float m_QuantityUsedPerSecond
override int Execute(ActionData action_data)
override float GetProgress()
void CAContinuousWringClothes(float quantity_used_per_second, float time_to_repeat)
override void Setup(ActionData action_data)
float m_SpentQuantityTotal
proto native CGame GetGame()