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    DayZ 1.24
    
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Private Member Functions | |
| override void | Init () | 
  Private Member Functions inherited from RecoilBase | |
| void | RecoilBase (Weapon_Base weapon) | 
| void | Init () | 
| Weapon_Base | GetWeapon () | 
| void | PostInit (Weapon_Base weapon) | 
| void | Destroy () | 
| Destroys this object next update tick.   | |
| void | Update (SDayZPlayerAimingModel pModel, out float axis_mouse_x, out float axis_mouse_y, out float axis_hands_x, out float axis_hands_y, float pDt) | 
| void | ApplyCamOffset (SDayZPlayerAimingModel pModel) | 
| void | ApplyHandsOffset (float pDt, out float pRecResultX, out float pRecResultY) | 
| void | ApplyMouseOffset (float pDt, out float pRecResultX, out float pRecResultY) | 
| vector | GetRecoilModifier (Weapon_Base weapon) | 
| vector | GetPositionOnCurve (array< vector > points, float time) | 
Additional Inherited Members | |
  Private Attributes inherited from RecoilBase | |
| bool | m_DeleteRequested | 
| float | m_Time | 
| float | m_ReloadTime | 
| vector | m_RecoilModifier | 
| bool | m_IsClient | 
| float | m_MouseOffsetRangeMin | 
| float | m_MouseOffsetRangeMax | 
| float | m_MouseOffsetRelativeTime = 1 | 
| float | m_HandsOffsetRelativeTime = 1 | 
| float | m_CamOffsetRelativeTime = 1 | 
| float | m_CamOffsetDistance = 0.05 | 
| float | m_MouseOffsetDistance | 
| float | m_TimeNormalized | 
| vector | m_MouseOffsetTarget | 
| vector | m_MouseOffsetTargetAccum | 
| float | m_Angle | 
| ref array< vector > | m_HandsCurvePoints | 
Definition at line 1 of file AUGRecoil.c.
Definition at line 3 of file AUGRecoil.c.
References RecoilBase::m_CamOffsetDistance, RecoilBase::m_CamOffsetRelativeTime, RecoilBase::m_HandsCurvePoints, RecoilBase::m_HandsOffsetRelativeTime, RecoilBase::m_MouseOffsetDistance, RecoilBase::m_MouseOffsetRangeMax, RecoilBase::m_MouseOffsetRangeMin, RecoilBase::m_MouseOffsetRelativeTime, and RecoilBase::m_Player.