DayZ 1.24
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BushHard Class Reference
Inheritance diagram for BushHard:
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Collaboration diagram for BushHard:
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Private Member Functions

override void OnTreeCutDown (EntityAI cutting_entity)
 
override bool IsBush ()
 
override bool CanBeAutoDeleted ()
 

Detailed Description

For specific tree declaration see description of TreeHard default values for hard bushes

Definition at line 58 of file Plant.c.

Member Function Documentation

◆ CanBeAutoDeleted()

override bool BushHard::CanBeAutoDeleted ( )
inlineprivate

Definition at line 71 of file Plant.c.

72 {
73 return false;
74 }

◆ IsBush()

override bool BushHard::IsBush ( )
inlineprivate

Definition at line 66 of file Plant.c.

67 {
68 return true;
69 }

◆ OnTreeCutDown()

override void BushHard::OnTreeCutDown ( EntityAI cutting_entity)
inlineprivate

Definition at line 60 of file Plant.c.

61 {
62
63 GetGame().RPCSingleParam(cutting_entity, PlantType.BUSH_HARD, null, true);
64 }
proto native CGame GetGame()

References GetGame().


The documentation for this class was generated from the following file: