Definition at line 31 of file DamageEvents.c.
◆ DamageHeavySoundEvent()
void DamageSoundEvents::DamageHeavySoundEvent |
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Definition at line 33 of file DamageEvents.c.
34 {
37 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
int m_SoundVoiceAnimEventClassID
References m_ID.
The documentation for this class was generated from the following file:
- scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/DamageEvents.c