void CalcAndSetQuantity()
void SetACData(Param units)
void OnCompletePogress(ActionData action_data)
override void Setup(ActionData action_data)
override int Execute(ActionData action_data)
float m_SpentQuantity_total
float m_AdjustedQuantityEmptiedPerSecond
void CAContinuousEmpty(float quantity_emptied_per_second)
void CalcAndSetQuantity(ActionData action_data)
override int Cancel(ActionData action_data)
override float GetProgress()
ref Param1< float > m_SpentUnits
float m_QuantityEmptiedPerSecond
proto native CGame GetGame()