DayZ 1.24
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WeaponEjectAllMuzzles Class Reference

Private Member Functions

void WeaponEjectAndChamberFromAttMag (Weapon_Base w=NULL, WeaponStateBase parent=NULL, int action=-1, int actionType=-1)
 
override void OnExit (WeaponEventBase e)
 
override void OnAbort (WeaponEventBase e)
 

Detailed Description

Definition at line 62 of file WeaponChamberFromAttMag.c.

Member Function Documentation

◆ OnAbort()

override void WeaponEjectAllMuzzles::OnAbort ( WeaponEventBase e)
inlineprivate

Definition at line 76 of file WeaponChamberFromAttMag.c.

77 {
78 if (e)
79 {
80 int mi = m_weapon.GetCurrentMuzzle();
82 }
83 super.OnAbort(e);
84 }
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
Definition Guards.c:602
bool pushToChamberFromAttachedMagazine(Weapon_Base weapon, int muzzleIndex)
Definition weapon_utils.c:1

References m_weapon, and pushToChamberFromAttachedMagazine().

◆ OnExit()

override void WeaponEjectAllMuzzles::OnExit ( WeaponEventBase e)
inlineprivate

Definition at line 67 of file WeaponChamberFromAttMag.c.

68 {
69 if (e)
70 {
71 int mi = m_weapon.GetCurrentMuzzle();
73 }
74 super.OnExit(e);
75 }

References m_weapon, and pushToChamberFromAttachedMagazine().

◆ WeaponEjectAndChamberFromAttMag()

void WeaponEjectAllMuzzles::WeaponEjectAndChamberFromAttMag ( Weapon_Base w = NULL,
WeaponStateBase parent = NULL,
int action = -1,
int actionType = -1 )
inlineprivate

Definition at line 64 of file WeaponChamberFromAttMag.c.

65 { }

The documentation for this class was generated from the following file: