5 protected static const string ROOT_CLASS =
"BillboardPresets";
13 return bbset.GetTextureByType(type);
110 ErrorEx(
"Billboard set incorrect configuration, type or texture param missing: " +
path);
class BillboardSetHandler m_TypeTextureMapping
void BillboardSet(string path)
string GetTextureByType(string type)
void LoadConfig(string path)
void OnRPCIndex(int index)
static int m_SetIndexCached
static const string ROOT_CLASS
bool LoadBillboardConfigs()
string GetTextureByType(string type)
static bool ActivateBillboardSet(string setClassName, PlayerIdentity identity)
ref array< ref BillboardSet > m_BillboardSets
The class that will be instanced (moddable)
proto native CGame GetGame()
array< string > TStringArray