DayZ 1.24
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CCTNonRuined.c
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2{
3 protected float m_MaximalActionDistanceSq;
4
9
10 override bool Can(PlayerBase player, ActionTarget target)
11 {
12 if (!target)
13 return false;
14
15 Object targetObject = target.GetObject();
16 if (!player || !targetObject || targetObject.IsMan() || targetObject.IsDamageDestroyed())
17 return false;
18
19 return (vector.DistanceSq(targetObject.GetPosition(), player.GetPosition()) <= m_MaximalActionDistanceSq);
20 }
21};
void CCTNonRuined(float maximal_target_distance=UAMaxDistances.DEFAULT)
Definition CCTNonRuined.c:5
float m_MaximalActionDistanceSq
Definition CCTNonRuined.c:3
override bool Can(PlayerBase player, ActionTarget target)
const float DEFAULT
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.