DayZ 1.24
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Go to the source code of this file.
Classes | |
class | ConnectErrorScriptModuleUI |
Enumerations | |
enum | EConnectErrorScript |
Functions | |
enum EConnectErrorScript | ConnectErrorScriptModule () |
override void | InitOptionalVariables () |
override void | FillErrorDataMap () |
override void | OnEvent (EventType eventTypeId, Param params) |
Handles VON-related events. | |
Variables | |
UNKNOWN = -1 | |
OK = 0 | |
ALREADY_CONNECTING | |
ALREADY_CONNECTING_THIS | |
Definition at line 1 of file ConnectErrorScriptModule.c.
enum EConnectErrorScript ConnectErrorScriptModule | ( | ) |
Definition at line 1 of file ConnectErrorScriptModule.c.
References ALREADY_CONNECTING, ALREADY_CONNECTING_THIS, OK, and UNKNOWN.
Referenced by ErrorModuleHandler::Init().
Definition at line 27 of file ConnectErrorScriptModule.c.
References InsertDialogueErrorProperties().
Referenced by ErrorHandlerModuleScript().
Definition at line 17 of file ConnectErrorScriptModule.c.
Referenced by ErrorHandlerModuleScript().
Handles VON-related events.
eventTypeId | event that fired |
params | event-specific parameters |
Definition at line 35 of file ConnectErrorScriptModule.c.
References g_Game, m_LastErrorThrown, and MPSessionPlayerReadyEventTypeID.
@ ALREADY_CONNECTING |
Definition at line 16 of file ConnectErrorScriptModule.c.
Referenced by ConnectErrorScriptModule().
ALREADY_CONNECTING_THIS |
Definition at line 17 of file ConnectErrorScriptModule.c.
Referenced by ConnectErrorScriptModule().
@ OK = 0 |
Definition at line 14 of file ConnectErrorScriptModule.c.
Referenced by ConnectErrorScriptModule().
@ UNKNOWN = -1 |
Definition at line 13 of file ConnectErrorScriptModule.c.
Referenced by ConnectErrorScriptModule().