7 protected float m_Timeout = 3.0;
8 protected bool m_Periodic =
true;
void botDebugSpam(string s)
override void OnTimeout()
enum ProcessDirectDamageFlags m_Owner
class WeaponFireWithEject extends WeaponFire m_dtAccumulator
represents event that triggers transition from state to state
represent weapon state base
void BotTimedWait(Bot bot=NULL, BotStateBase parent=NULL, float timeout=3.0)
override void OnUpdate(float dt)
override void OnEntry(BotEventBase e)
override void OnExit(BotEventBase e)