DayZ 1.24
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Go to the source code of this file.
Classes | |
class | WeaponStartAction |
simple class starting animation action specified by m_action and m_actionType More... | |
class | WeaponFire |
class | WeaponFireMultiMuzzle |
Functions | |
override bool | IsWaitingForActionFinish () |
override void | OnEntry (WeaponEventBase e) |
override void | OnUpdate (float dt) |
override void | OnExit (WeaponEventBase e) |
override void | OnAbort (WeaponEventBase e) |
Variables | |
class WeaponFireWithEject extends WeaponFire | m_dtAccumulator |
Definition at line 123 of file WeaponFire.c.
override void OnAbort | ( | WeaponEventBase | e | ) |
Definition at line 188 of file WeaponFire.c.
References m_weapon.
override void OnEntry | ( | WeaponEventBase | e | ) |
Definition at line 125 of file WeaponFire.c.
References Class::CastTo(), LogManager::IsWeaponLogEnable(), m_dtAccumulator, m_weapon, TryFireWeapon(), and wpnPrint().
override void OnExit | ( | WeaponEventBase | e | ) |
Definition at line 181 of file WeaponFire.c.
References m_dtAccumulator.
Definition at line 167 of file WeaponFire.c.
References Class::CastTo(), m_dtAccumulator, and m_weapon.
class WeaponFireWithEject extends WeaponFire m_dtAccumulator |
Referenced by BotStateBase::OnEntry(), WeaponStartAction::OnEntry(), WeaponFire::OnEntry(), OnEntry(), WeaponStateBase::OnEntry(), BotStateBase::OnExit(), WeaponStartAction::OnExit(), OnExit(), WeaponFireMultiMuzzle::OnExit(), WeaponStateBase::OnExit(), WeaponStartAction::OnUpdate(), OnUpdate(), WeaponFireMultiMuzzle::OnUpdate(), WeaponStateBase::OnUpdate(), BotStateBase::OnUpdate(), and WeaponStartAction::WeaponUnjamming_Start().