DayZ 1.24
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WeaponEventAnimation Class Reference

Private Member Functions

void WeaponEventAnimAttachmentHide (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimAttachmentShow (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletEject (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventCylinderRotate (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletHide (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletHide2 (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletInChamber (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletInMagazine (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletShow (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimBulletShow2 (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimCanUnjamEnd (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimCanUnjamStart (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimCocked (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimMagazineAttached (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimMagazineDetached (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimMagazineHide (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimMagazineShow (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimSliderOpen (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimUnjammed (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimHammerUncocked (DayZPlayer p=NULL, Magazine m=NULL)
 
void WeaponEventAnimHammerCocked (DayZPlayer p=NULL, Magazine m=NULL)
 

Detailed Description

Definition at line 297 of file Events.c.

Member Function Documentation

◆ WeaponEventAnimAttachmentHide()

void WeaponEventAnimation::WeaponEventAnimAttachmentHide ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 299 of file Events.c.

299{ m_type = WeaponEvents.ATTACHMENT_HIDE; }
WeaponEvents
events
Definition human.c:943

◆ WeaponEventAnimAttachmentShow()

void WeaponEventAnimation::WeaponEventAnimAttachmentShow ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 304 of file Events.c.

304{ m_type = WeaponEvents.ATTACHMENT_SHOW; }

◆ WeaponEventAnimBulletEject()

void WeaponEventAnimation::WeaponEventAnimBulletEject ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 309 of file Events.c.

310 {
311 m_type = WeaponEvents.BULLET_EJECT;
312
313 // Particles for ejecting bullet casings
315
316 if (player)
317 {
318 ItemBase weapon = player.GetItemInHands();
319
320 if (weapon && weapon.GetOverheatingValue() > 0)
321 {
324
325 if (weapon_base)
326 suppressor = weapon_base.GetAttachedSuppressor();
327
328 ItemBase.PlayBulletCasingEjectParticles(weapon, "", weapon, suppressor, "CfgWeapons");
329 }
330 }
331 }

◆ WeaponEventAnimBulletHide()

void WeaponEventAnimation::WeaponEventAnimBulletHide ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 341 of file Events.c.

341{ m_type = WeaponEvents.BULLET_HIDE; }

◆ WeaponEventAnimBulletHide2()

void WeaponEventAnimation::WeaponEventAnimBulletHide2 ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 346 of file Events.c.

346{ m_type = WeaponEvents.BULLET_HIDE2; }

◆ WeaponEventAnimBulletInChamber()

void WeaponEventAnimation::WeaponEventAnimBulletInChamber ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 351 of file Events.c.

351{ m_type = WeaponEvents.BULLET_IN_CHAMBER; }

◆ WeaponEventAnimBulletInMagazine()

void WeaponEventAnimation::WeaponEventAnimBulletInMagazine ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 356 of file Events.c.

356{ m_type = WeaponEvents.BULLET_IN_MAGAZINE; }

◆ WeaponEventAnimBulletShow()

void WeaponEventAnimation::WeaponEventAnimBulletShow ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 361 of file Events.c.

361{ m_type = WeaponEvents.BULLET_SHOW; }

◆ WeaponEventAnimBulletShow2()

void WeaponEventAnimation::WeaponEventAnimBulletShow2 ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 366 of file Events.c.

366{ m_type = WeaponEvents.BULLET_SHOW2; }

◆ WeaponEventAnimCanUnjamEnd()

void WeaponEventAnimation::WeaponEventAnimCanUnjamEnd ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 371 of file Events.c.

371{ m_type = WeaponEvents.CANUNJAM_END; }

◆ WeaponEventAnimCanUnjamStart()

void WeaponEventAnimation::WeaponEventAnimCanUnjamStart ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 376 of file Events.c.

376{ m_type = WeaponEvents.CANUNJAM_START; }

◆ WeaponEventAnimCocked()

void WeaponEventAnimation::WeaponEventAnimCocked ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 381 of file Events.c.

381{ m_type = WeaponEvents.COCKED; }

◆ WeaponEventAnimHammerCocked()

void WeaponEventAnimation::WeaponEventAnimHammerCocked ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 422 of file Events.c.

422{ m_type = WeaponEvents.HAMMER_COCKED; }

◆ WeaponEventAnimHammerUncocked()

void WeaponEventAnimation::WeaponEventAnimHammerUncocked ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 417 of file Events.c.

417{ m_type = WeaponEvents.HAMMER_UNCOCKED; }

◆ WeaponEventAnimMagazineAttached()

void WeaponEventAnimation::WeaponEventAnimMagazineAttached ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 386 of file Events.c.

386{ m_type = WeaponEvents.MAGAZINE_ATTACHED; }

◆ WeaponEventAnimMagazineDetached()

void WeaponEventAnimation::WeaponEventAnimMagazineDetached ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 391 of file Events.c.

391{ m_type = WeaponEvents.MAGAZINE_DETACHED; }

◆ WeaponEventAnimMagazineHide()

void WeaponEventAnimation::WeaponEventAnimMagazineHide ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 396 of file Events.c.

396{ m_type = WeaponEvents.MAGAZINE_HIDE; }

◆ WeaponEventAnimMagazineShow()

void WeaponEventAnimation::WeaponEventAnimMagazineShow ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 401 of file Events.c.

401{ m_type = WeaponEvents.MAGAZINE_SHOW; }

◆ WeaponEventAnimSliderOpen()

void WeaponEventAnimation::WeaponEventAnimSliderOpen ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 406 of file Events.c.

406{ m_type = WeaponEvents.SLIDER_OPEN; }

◆ WeaponEventAnimUnjammed()

void WeaponEventAnimation::WeaponEventAnimUnjammed ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 411 of file Events.c.

411{ m_type = WeaponEvents.UNJAMMED; }

◆ WeaponEventCylinderRotate()

void WeaponEventAnimation::WeaponEventCylinderRotate ( DayZPlayer p = NULL,
Magazine m = NULL )
inlineprivate

Definition at line 336 of file Events.c.

336{ m_type = WeaponEvents.CYLINDER_ROTATE; }

The documentation for this class was generated from the following file: