The class that will be instanced (moddable)
Serialization general interface. Serializer API works with:
void DepleteWritingImplement(notnull ItemBase pen, string old_text, string new_text)
void InitNoteInfo(ItemBase pen=null, ItemBase paper=null)
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
void WrittenNoteData(ItemBase parent)
bool GetNoteInfo(out ItemBase pen, out ItemBase paper)
void SetNoteText(string text)
ItemBase m_WritingImplement
proto native CGame GetGame()
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.