void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
static const int EXPLOSION_LANDMINE
static const int ROADFLARE_BURNING_MAIN
Entity which has the particle instance as an ObjectComponent.
static ParticleSource CreateParticle(int id, vector pos, bool playOnCreation=false, Object parent=null, vector ori=vector.Zero, bool forceWorldRotation=false, Class owner=null)
Create function.