35 player.IncreaseDiseaseCount();
40 player.DecreaseDiseaseCount();
58 player.GetSymptomManager().QueueUpPrimarySymptom(
SymptomIDs.SYMPTOM_LAUGHTER);
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
static const int AGENT_THRESHOLD_DEACTIVATE
void OnTick(PlayerBase player, float deltaT)
void OnActivate(PlayerBase player)
bool DeactivateCondition(PlayerBase player)
static const int AGENT_THRESHOLD_ACTIVATE
const int SHAKE_INTERVAL_MIN
override string GetDebugText()
bool ActivateCondition(PlayerBase player)
const int SHAKE_INTERVAL_MAX
void OnDeactivate(PlayerBase player)
static void SendKuruRequest(DayZPlayer pPlayer, float amount)
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
static proto float RandomFloat(float min, float max)
Returns a random float number between and min[inclusive] and max[exclusive].