DayZ
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DisplayElementBadge.c
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1
class
DisplayElementBadge
extends
DisplayElementBase
2
{
3
void
SetLevel
(
int
level
)
4
{
5
SetValue
(
level
);
6
}
7
8
override
void
UpdateHUD
()
9
{
10
super
.UpdateHUD();
11
m_ModulePlayerStatus
.SetBadge(
m_Key
,
m_Value
);
12
}
13
}
m_ModulePlayerStatus
PluginPlayerStatus m_ModulePlayerStatus
Definition
ModifierBase.c:30
SetValue
override void SetValue(int value, bool fire_event=true)
Definition
OptionSelectorMultistate.c:196
DisplayElementBadge
Definition
BadgeBleeding.c:2
DisplayElementBase
Definition
DisplayElementBadge.c:2
DisplayElementBase::UpdateHUD
override void UpdateHUD()
Definition
DisplayElementBadge.c:8
DisplayElementBase::SetLevel
void SetLevel(int level)
Definition
DisplayElementBadge.c:3
Param3
Definition
EntityAI.c:95
m_Key
string m_Key
Definition
EnEntity.c:804
m_Value
string m_Value
Definition
EnEntity.c:805
scripts
4_World
Classes
VirtualHud
DisplayElementBadge.c
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