DayZ 1.24
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DisplayElementBadge.c
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2{
3 void SetLevel(int level)
4 {
6 }
7
8 override void UpdateHUD()
9 {
10 super.UpdateHUD();
12 }
13}
PluginPlayerStatus m_ModulePlayerStatus
override void SetValue(int value, bool fire_event=true)
override void UpdateHUD()
void SetLevel(int level)
string m_Key
Definition EnEntity.c:804
string m_Value
Definition EnEntity.c:805