68 if (!
GetGame().IsDedicatedServer())
82 if (!
hcv || !
action_data.m_Player.GetCommand_Vehicle().IsSwitchSeat())
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void End()
called on surrender end request end
override void Start(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool CanBeUsedInVehicle()
override void CreateConditionComponents()
override void OnUpdate(ActionData action_data)
Super root of all classes in Enforce script.
Base native class for all motorized wheeled vehicles.
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.